December, 2009


15
Dec 09

Breaking Up AOL and Next Wave of Web Content is Community Content

I remember the day of the AOL/Time Warner deal was announced–it seemed like the final proof that online would dominate media and how we deal with sorta, well everything.  In 1999 eBay had bought Butterfields ($260mm) which was an old school auction house showing how online could snap-up and transform anything it fancied.

london eye tree

London Eye-Pods. The wheel goes round and round on the web also as AOL makes latest flight to the web future as "Aol." . Will it be retro-chic to have an @aol.com email? Yikes.

“Bricks” and “Bricks and Clicks” just were at the mercy of the “pure play” internet machines, creating epic enterprise value and trading easy money and easier stock for established (perhaps troubled) businesses.  Well of course, we know how that all played out now. I must have missed somewhere that eBay unloaded Butterfields to Bonhams for a lot less than $260mm.  CMGI went down the drain in a huge sucking sound. Now we have the final coup de grace on AOL/TimeWarner. Yes, Ted Turner was right all along–it takes a lot of skill, experience and brainpower to run a big global enterprise. Internet companies mainly don’t have a clue on this and shouldn’t be allowed to mess around with live ammo–unless they are Google (or maybe Amazon).

Decoding Aol.’s Vision of the Future

So, what about all of this? Well, think about the future. Here’s what the ex-Googler now boss at AOL says about their path to redemption:

“Our new identity is uniquely dynamic. Our business is focused on creating world-class experiences for consumers and AOL is centered on creative and talented people – employees, partners, and advertisers. We have a clear strategy that we are passionate about and we plan on standing behind the AOL brand as we take the company into the next decade,” said Tim Armstrong, Chairman and Chief Executive Officer of AOL.

You need to take a look at the new AOL logo to understand some of this corporate spew. The brand is “Aol.” and has a slew of rotating images–that immediately reminds of the ill-fated BA tailfin ethnic art  designs boondogle championed by Sir Rod Eddington. When a brand is lost in the woods, they can reach out to people that don’t know them–or at least pay some very expensive branding firm to justifying their “clear strategy.”

Is there any hope the “Aol.” will be cool? Can you exist online without a cool/techie brand? AOL was never cool and always seemed to appeal to the web-newbie-scaredy-cats hiding in their walled garden. Does anyone actually use a @aol.com email address? Seems a symbol of cluelessness online? Hey, maybe it will become retro-chic to have an @aol..com email? Nah.

Yet, even in AOL’s morass–they have some revenues, some customers and a new management team. Looks like they will try to shed some business units (ICQ, Bebo on the block and MapQuest likely) and get focused and more cash to work with. So where do they see some hope? Looks like next generation “user experiences” online.

Again according to AOL boss:

“the next wave of the Internet will really be about content.”

Which PCWorld reports in response:

“I don’t agree with that,” Sterling said. “Content is very important and Aol has some good sites, but there’s a lot of content that’s commoditized, especially around news. It’s a more nuanced issue, more complex.”

Still, Aol is jumping feet-first into original content creation. The company now has 3,500 full-time and freelance “content creators,” like writers, photographers, videographers and journalists, and 80 percent of content on Aol sites is original.

I suppose it is a good sign that the analyst disagree–wtf do they really know. It is of course ironic that Aol. alone is trying to do what it was unable to achieve as part of TimeWarner. But if Aol. can become cool enough, well maybe they can create interesting content for the new online post-convergent metaverse?  But, I generally think that big companies don’t really innovate or at least are never disruptive enough to do something amazing–so if Aol. is going to do something, perhaps they are right to get a lot smaller and a lot more aggressive.

Why is cool important btw? Cool companies are either profitable and can do what they want, how they want or are so cool that people love them faster (=low cost for marketing) or love to work for them (=work at lower costs points). So if Aol. is neither cool nor profitable–well they are not gonna make it too far.

No Guts, No Glory (No Chance for Aol.?)

Will Aol. have the guts to dramatically cut and run from old world business (like anything that worked more than 3 years ago)– like portals and selling banner ads in a fierce and visionary manner like the Intel/Andy Grove’s boldest ever DRAM move in 1984?  No guts, no glory?

I think on of Aol.’s biggest challenge is getting back to some level of trust/respect with users. Content is not in fact a commodity–or perhaps quality content isn’t. And this is more than about news content–which Aol. never did anything too useful about anyway. And is it even imaginable the Aol. would try to compete with CNN now? Could they even take a shot at Current Tv?  So what kind of content will the smart new management team at Aol. start to develop? = community content and engaging online experiences. And can they make this content at the right costs? Web content needs to be lower cost than broadcast by a long way.

I would assume the Aol. has already done a good enough customer segmentation to understand where they have some profitable ISP support. Now they should be looking at how to build communities around these dedicated users. Probably it will look like a bunch of retirement online type communities (ok, that’s a random guess because I think only older pe0ple use AOL). But enabling a community is a very different role than being a media powerhouse crushing the competition and cranking out scalable content 24/7/52/100

Assuming Aol. can organize it’s resources it should be able to attack the kind of $5mm deal CNBC and WTTC announced for content co-creation and community. Here why I think brands will look seriously at content co-creation deals and dump banners as they reallocate their 2010 spends.

And brands do need to advertise heavily in 2010 — ask Google who is spending big time right now here in UK to promote Chrome. Yup, not even Google can make a big enough impact with their own pr machine.  Community is a great way to mix the online with the real world.

Net Net on Aol. = Help for Heritage Key! (thanks guys)

Aol. has an incredible challenge to be something exceptional. They have a shot (more than a start-up by far) to do something bold and game-changing. Will they take that shot–my guess is yes. They have an ex-googler who has the taste for online blood and (unless he gets neutered in some corporate nonsense) should only want to deliver big and make is his own name in the hall of internet fame.

We’re excited about what the new, emboldened Aol. means for us–anyway! If they go down the content+community path then they are framing the marketspace for our projects like our Heritage Key–which is already there in some sense and trying to establish itself there.  Deals like the $5mm CNBC/WTTC content co-creation packages are the monetization foundations to support this direction. And we will be a offering those deals at much lower price points while delivering equal results in 2010.

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4
Dec 09

Is Virtual Online Interesting to Mainstream Web Users

There of course is a huge amount of curiosity relating to virtual worlds and online, immersive experiences from people that are not actual users (yet). We still believe that the community is the heart of the matter and that the virtual, online needs to add value to that.  The community needs to engage and then the virtual is a place to do something relevant.

Burial Chamber and Wall Paintings KV62 at King Tut Virtual

Visit King Tut's Tomb online now and make your own discovery of the most amazing artefacts ever discovered.

Tech Radar did a nice little piece on Heritage Key recently saying:

It’s a mainstream application of a once niche feature that reminds us why we all thought it was such a good idea. While Heritage Key is predominantly an educational website aimed at amateur historians and fans of archaeology, its heart is the 3D virtual exhibit.

They hit the key point really here, about what will bring virtual online to mainstream users.  At the core of any community-site there must be something to do and for Heritage Key that is about exploring and understanding more about ancient world places.  The virtual online experience will give people a great insight into places, artefacts and the overall history.  Virtual Tourism is becoming an interesting area also. It allows for a better visit or give a sense of place you may never have the chance to really go to. When people GoVirtual they will also meet other explorers and then the real-time social interaction kicks in.

Dinah Greek commented about Heritage Key for Computing.co.uk:

An interactive website devoted to historical studies offers visitors more than the chance to explore ancient civilisations using historical recreations.Wonderful those these 3D reconstructions are, the Heritage Keysite also offers people the chance to join live online lectures, ask questions and join forums where they can meet like-minded people.

Dave Bailey in his write-up about us asked a question more about how virtual online can be used by CIOs in future:

So the question for businesses is how big is the opportunity to monetise commercial web sites by introducing a virtual world of online activity?

UK firm Rezzable is one company pushing the boundaries of virtual world technology, both technically and in identifying how such a business model could work.

King Tutankhamun's Alabaster Perfume Vase from Burial Chamber

virtual online environments can deliver high photo-realistic objects and immersive activities now.

What are some of the issues blocking mainstream adoption for online virtual experiences?

So why isn’t everyone with a computer and good broadband trying out a virtual online experience? Well, they are doing other stuff online that sucks-up a lot (maybe too much even) of their time. More specifically there are some issues in the way:

  • Lack of quality 3D content – 2.5D just isn’t good enough for non-kids. We think there are some interesting changes in flow now that will make it easier/faster to create photo-realistic content that can be streamed online. Watch Unity. Watch for the SL mesh viewer. Watch Web Alive.
  • Variety — one thing that SL sorta has right is the way in which you can zap between different experiences. People don’t want to have to log-in/out and remake their accounts just to look at something for a quick blast. We are looking at this issue now and expect to have a good enough solution to move between our grids = Rezzable and Heritage Key with one identity and consistent avatar. Once this is in place we can extend to other grids.
  • Something fun enough to do – We have released King Tut Virtual on our OpenSim-based grid and in general someone can wander around for 1-2 hours checking out some of the most amazing objects ever discovered. They can be seen in incredible detail. But we also think mainstream users and gamers need more goal oriented activities, like quests or contests.  Our new work on Stonehenge Virtual is starting to address this, but I think there is still a long way to get the mix of realistic content and activities right.
  • The Avatars are not good enough — sure they move around in a jerky way that actually you can get used to. But the avatars are not the online proxy for real people ye. Mainly they are not expressive enough or smart enough to do stuff.
  • Tech Stack is still unstable — it has gotten dramatically better, but we still suffer from random crashes and lag and generally high enough levels to exhaust enthusiasts. It seems clear though how to make the tech work better. It will just need focused work to improve key things like physics, viewer, scripting. See my OpenSim issues list here.

Visit King Tut online here.

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