As we mentioned a few weeks ago, we have been hammering away on connecting the Unity3D viewer to our OpenSim servers. It works. You can see it for yourself if you go over to http://heritage-key.com . Arrive in the virtual gallery and check out a selection of artefacts like King Tut’s death mask, Stonehenge sarasens and a Terracotta Warrior and also learn a bit about Ancient World history. The main goal here is to give people a taste of what is on offer in the fuller version of our virtual online areas.
Our challenge is to get mainstream online users into virtual online experiences. Often people don’t know what is even possible, but fear the hassle of finding out. This new viewer capability lowers the hurdle significantly. Is this the future for museums? Maybe?
Note, we are asking for people to register to Heritage Key, but the visits are as guests on the sessions. There is only one type of avatar and you get a guest id–so it is a little confusing to chat to people! (Avatar does sort of look like Cali Lewis? ). We will integrate the Heritage Key user info shortly.
What You Can Expect to See with Unity3D and OpenSim:
The region content in this scene is identical to the Preview region that we have running for guests on Heritage Key, so you could compare yourself. In fact it would be possible to have Unity3D sessions concurrent with the mod’d SL viewer sessions. We need to do a little more work on this, but it already works.
The graphics are pretty simillar. The main difference you will notice is that the lighting is darker. We have the main artefacts set-up as full bright. It is the dynamic lighting that is a little dim atm.
We have added interaction on various objects. If you click things will happen, like the Warrior changing from current monochrome to full color. You can also click to get more information about the pieces on display.
Some of the many prims that you will see were originally created in Second Life, so it is also proof that Second Life assets can be 1) pulled over to OpenSim and 2) displayed in a browser.
The avatar should seem a lot snappier that SL/OpenSim as the physics are run on your computer. You can use your alt-cam controls also. Chat works also.
More To Do, More Options
There is still quite a bit to do, but now people without any virtual world experience can get a good taste of what lies beyond their browser.
I still think the web app will offer a more robust, more immersive experience, but if no one uses it then, so what? This browser capability also opens a lot of avenues for smaller scale virtual online without abandoning our OpenSim assets. And we can also work directly in mesh which is a massive time saver for high-quality content. We have a new King Tut artefact in progress now that will be a purely Unity3D scene.
And the Unity3D pipeline should allow us to send content to Android, iPhone as well. Smartphones don’t really have the horsepower or graphics–yet. My guess is there is a little work to do on that for UE, but technically it should flow if we get the Unity toolset for those platforms.
We appreciate any comments and suggestions for improvements. We will put it out on the public side of Heritage Key in a few weeks once we have a look at any issues/bugs. We will also have a new facebook integration to promote our fancy new Questing system–stay tuned on that, it is very cool.
Go take a look at the Unity3D plus OpenSim prototype now: — > http://heritage-key.com/blogs/jon-himoff/better-way-experience-virtual-online-our-browser-viewer
(who is Cali Lewis? Check her Geek Brief blog here and also watch her xlent podcasts on your iPhone/iPad. She rocks!)


