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	<title>Rezzable Productions &#187; chris brogan</title>
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	<link>http://rezzable.net</link>
	<description>developing real-time, online communities</description>
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		<title>Brands and Online Communities: Co-Content Creation = Getting to Trust</title>
		<link>http://rezzable.net/web2-0/brands-and-online-communities-co-content-creation-getting-to-trust/</link>
		<comments>http://rezzable.net/web2-0/brands-and-online-communities-co-content-creation-getting-to-trust/#comments</comments>
		<pubDate>Sat, 24 Oct 2009 18:01:58 +0000</pubDate>
		<dc:creator>Jon</dc:creator>
				<category><![CDATA[convergence]]></category>
		<category><![CDATA[web2.0]]></category>
		<category><![CDATA[brands]]></category>
		<category><![CDATA[cali lewis]]></category>
		<category><![CDATA[chris brogan]]></category>
		<category><![CDATA[co-creation]]></category>
		<category><![CDATA[community]]></category>
		<category><![CDATA[trust]]></category>

		<guid isPermaLink="false">http://rezzable.net/?p=107</guid>
		<description><![CDATA[There seem to be a lot of issues around all of this, but the fundamental point is that if you don't trust a brand -- it won't be a positive part of an online Community.]]></description>
			<content:encoded><![CDATA[<p>The hard question is whether or not Brands are trusted members within a community. The harder answer is generally &#8212; No! What to do to get back to Trust?</p>
<div class="wp-caption aligncenter" style="width: 510px"><a title="T-Rex London |Zoo by Jon Himoff, on Flickr" href="http://www.flickr.com/photos/jhimoff/3056387523/"><img style="border: 5px solid black;" src="http://farm4.static.flickr.com/3284/3056387523_dcb1fc7106.jpg" alt="T-Rex London |Zoo" width="500" height="333" /></a><p class="wp-caption-text">Trust Me, Only the First Bite Hurts. Many Brands have lost trust with consumers, so entering a Community is not a positive move as perceived by the members. In fact some Brands almost seem to hate or be at war with their customers. So what can a Brand do to get back to Trust? Drive CIC.</p></div>
<p>Probably every Brand manager is looking at some online social media project right now&#8211;thinkin&#8217; omg I gotta do something.  For the ones that haven&#8217;t already made a <span style="text-decoration: line-through;">mistake</span> plan for social media &#8212; they should get into bed with Cali Lewis, well at least watch this<a href="http://www.geekbrief.tv/in-bed-with-chris-brogan-at-blogworld"> interesting video interview (in a bed)  with Chris Brogan</a>.</p>
<p>Brogan makes the xlent point that many Brands are not trusted these days &#8212; some for obvious reasons, like banks, car companies, fast food etc. Others have a more subtle, but perhaps more strained relationship with their customers/prospects like Ryanair or mortgage lenders like Halifax where the consumer is actually an adversary.</p>
<p>There seem to be a lot of issues around all of this, but the fundamental point is that if you don&#8217;t trust a brand &#8212; it won&#8217;t be a positive part of an online Community. It just annoys everyone or is a blocker to getting <a href="http://rezzable.net/web2-0/community-inspired-content-or-ugc/">Community Inspired Content (CIC)</a> rolling. Brogan seems to make a living working with corporates to use social media tools in a positive way to make the personal connection between company and individual&#8211;seems like he should have an un-ended need for his services (pls get over to EasyJet Chris!).</p>
<p>So, back to the challenge of the Brand manager trying to figure out how best to play in the social web.  The two obvious moves have significant issues:</p>
<ul>
<li><strong>Traditional online advertising noise/interference</strong> : Buying ad programs may not get the brand above the noise&#8211;or the brand could find ads actually sitting in areas where it being attacked. Online programs also have big costs and are they really delivering the bang for the buck?</li>
<li><strong>Building A New Community is Hard:</strong> This is a bold, most likely pointless activity for a Brand with a battered reputation.  First of all it is an expensive enough risk, and most likely the Brand does not have any skill/experience in doing this type of thing. Worst though, the Brand is exposed directly to the Community members which is in fact an off-balance situation between individuals and an impersonal corporate entity. We saw <span style="text-decoration: line-through;">a lot</span> all the Brands that stepped into Second Life beat a retreat when they understood that their risk/costs for engaging with individuals in a fast-moving, unpredictable community was high and in fact their reach/value was trivial.</li>
</ul>
<p>So in the face of a bad choice and a worse choice, what should Brand managers be considering? Basically they need to navigate a course back to Trust by finding their role in driving CIC.  <strong>Short answer = Co-Content Creation programs.</strong></p>
<h2>Why is Co-Content Creation the Way to Go?</h2>
<p>Co-Content Creation is new content that is produced by an online Community in concert with the community members on some level. It is of course funded by a Brand or the Community itself. I think largely it should be a mix of commissioned, curated and UGC. Importantly, co-creation should frame a useful activity where  Community members see value. Most of the new online communities (like of course our <a href="http://heritage-key.com">Heritage Key</a> or Demand Media&#8217;s <a href="http://www.livestrong.com/">Livestrong.com</a>) are further multi-channel &#8212; allowing a concept to be packaged and delivered across site as well as media/social platforms like YouTube, Facebook, Twitter and of course iPhone.</p>
<p><span style="text-decoration: underline;"><strong>The Brand can Benefit  a lot in a Co-Creation Program:</strong></span></p>
<ul>
<li>Unique, relevant content that the Community will appreciate and engage with. Content should also be media rich, diverse and web-dynamic.</li>
<li>Perhaps not banner level reach, but deep community penetration across web, mobile and even real-world (as most Communities have physical reach).</li>
<li>Speed to live &#8212; usually new content is already in a the community content pipeline, so it can be tuned to fit quickly. Certainly setting-up a micro-site is a few days work, no more.</li>
<li>Association with innovation if there is a relevant app to combine with.</li>
<li>Co-creation should run over a 3-6 month timeline minimum, year is better. So there is also the momentum as the content becomes richer, it will gain exposure.</li>
<li>Brand can fully leverage their own promotion, email muscle to drive their customers/prospects/stakeholders directly at an online area that will be on message, without other brand interference.  There should be some PR lift as well.</li>
<li>Zero risk &#8212; (ok a little risk) the Brand does not need to do much to make this happen &#8212; ok, pay is a good thing. But there is no management of the Community or issues with production. The Brand just needs to do what Brands should already be good at &#8212; promotion and promotion.</li>
<li>Brand can choose how to engage with Community members and use the Community as an appropriate focus, rather than have the direct exposure.</li>
</ul>
<h2>Basic Framework for Co-Creation Programs</h2>
<p>The Program should run for minimum 3 months but 6 months or longer is best. The main idea is to get a consistent flow moving onto the site and that there are some time-definite events to catch live. Content should also be sourced from the Community as much as possible.</p>
<p><strong>Basic formula (but expect many variants):</strong></p>
<ul>
<li>Frame a video series, with mix of community members and respected figures. Video is key as it will drive traffic and generate links to a lot of site content. Video should hit site 4/week or so.</li>
<li>A bulk of new, inter-linked content &#8212; so feature articles, blogs, image galleries, maps, listings. Something new on site everyday to pump the flow across web &#8212; use RSS as well</li>
<li>Interactive features &#8212; good be something simple like a quiz/game or more complex applications that engage/add value to Community. <a href="http://heritage-key.com/king-tut-virtual">We have a virtual experience on Heritage Key</a> as an example.</li>
<li>Contests &#8212; but these should involve content that will hit site, ie photos, blogs, group activities</li>
<li>Real-world events &#8212; again a good chance for the Brand to actually meet people and make personal connections (which also can be in virtual experiences).</li>
</ul>
<p>Probably in the first wave of serious Co-Creation it will be fairly expensive proposition, but not expensive for a major Brand.  I can already see how this could be rolled-out on a micro-level (probably so does Google somehow ;0 ).</p>

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