Posts Tagged: cic


12
Nov 09

Brand Benefits from Co-Creation Web Media Projects

Co-creation is a new, important media direction for Brand managers trying to find cost-effective ways to reach fewer, more relevant people online (read my top 7 benefits to Brands below). One of the major challenges with online advertising and promotions is in reaching the early adopters/thought leaders with the right message.  These people typically do not click on banners, hate spam and are too savvy to fall for link bait. There are also complex  issues around Brand Trust that make people wary of clicking on offers.   Co-creation changes the low-cost cpm/high-spray model for brand managers and gives an powerful new approach for online community participation.

French Brains (not human)

More brains the better? Sorry this is sorta disgusting. But the point is about getting more people involved via online communities. (French brains, not human btw).

It is of course ideal to have community members enrich content–but is UGC to hard to deal with online? Is it too random and too much spam? How to get to the next level = Community-Inspired-Content (CIC).

What is Online Community Content Co-Creation?

There are 3 main participant groups need for a co-creation program: 1) Brand 2) Community Manager 3) Community Members.  The Community Manager (which is how we see our role at Heritage Key) needs to create the focus and deliver the program.

The Brand and the Community Manager should frame the focus of the content and outline the mix (video, articles, interviews, virtual, real world events). The real new area is to get the right balance between commissioned work and user generate content (UGC).  UGC needs to be on-point with the focus, but more importantly needs to allow the Community Members their own space to participate.  I think the real world events are an important part of this.

The Co-Creation program should run over a period of time like 3-6 months. We think of it as a sort of series. People can then catch if from start or  catch-up through referrals or web buzz around the activity.  You can also have an endpoint where you can convert content into a final package.

Benefits to Brands

  • New Relevant Web Content – Content is unique and will fit major interests of the community members. It should also be branded and embeddable off the main microsite (via widgets or YouTube players).
  • No Other Brand Interference — it would be exclusive to the sponsoring Brand. No noise, no unexpected placement. And the microsite area would be much more engaging than an Brand controlled site.
  • Community Interaction — program should offer people chance to contribute (for free or payment), share opinions, contests, join real w0rld events.  Ideally there should be some time-based momentum designed into the program.
  • Leverage Existing Brand Assets – Brands can repurpose or simple use existing assets and place them in proper context/linking to new content.
  • Fresh Ammo for PR — Program should give PR/Marketing teams new materials to work for customer and media outreach.
  • Destination to Drive Promotions — Brands can use their existing email lists to drive customers/prospects to microsite for targeted promotions. Surveys can also be very useful to learn more about customer needs.
  • Speed to Market – Community Manager should be able to deliver program rapidly and across 3-6 months time period to build momentum.
  • Innovation – Brands should seek Community Managers that offer web site, websphere, and interactive applications that when combined with new content will be very exciting.
  • Lower total costs — Co-Creation should not be massively expensive. It will have potentially high CPM metrics, but you would expect reasonable total costs and good CPA downstream.  It is key to understand that co-creation right now is a way to access the early adopters and thought leaders within the communities, so it should also be considered as a strategic play.

We are working on Content Co-Creation programs for Heritage Key that will be focused on visting/experience history of ancient world sites. These programs  will mix video, virtual and article content.  More info will be shared soon!  Get RSS or follow us on twitter @xlent1 or @heritagekey or for virtual content @rezzable .

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20
Oct 09

Community Inspired Content (CIC) : Better than UGC?

The problem with UGC (User Generated Content) is, as anyone dealing with UGC already knows, err..well, all those Users really. They make a lot of noise—some is interesting, but most is noise. UGC can fill your site with a lot of content, but how much of it is 1) relevant 2) monetizable?

Example: UGC problems at YouTube. While they are serving 1.2 billion streams per day how much of it is worth watching or not infringing?  YouTube has a commercial partner program to try to sift out the good from the bad and reward stuff that adds value. It is hard to imagine just how many take-down notices they process each day? Millions? When YouTube kills an account for breaking the community standards,  there is a flare of angst against them.

crazy bubble thing at royal academy London

CIC = Community Inspired Content . How to get some of that?

UGC is random (which is most interesting) and repetitive, dumb and/or unrelated (which is not at all interesting).  UGC is also full of problems like spam, hate, porno  and copyright infringement. In fact, I think the days of UGC as an objective are over as Media Convergence heats up.

We did a lot of work in the Second Life virtual world environment where we created and ran in-world brands, sold digital goods and hosted more than 2.5million avatar visits (our Greenies Home is still there).  SL claimed to be a online environment created by its users. This was a powerful concept. Some people came and made their own stuff, their house, art, avatar clothes but also made a lot of useless crap (UGG = user generated garbage). Not fun junk, but broken, incomplete, uninspired and boring digital leftovers.

Yet, as SL was also a microcosm for the larger online dynamic—we noticed something else more interesting than the obvious UGC headache. We began to understand that some people really cared quite a lot about their status in an online Community.

Identity, role, assets and recognition have significant value in the online realm. I think the virtual world crucible accelerates this as you come into real-time contact with people, make friends and perhaps engage in some activities that enhance (or destroy) your online identity. (If you are a noob—get an alt if you are going to do something out-of-character.). Your online trail is easy to catch and easy to follow in most cases. So actually rather than seeing people hide behind their online identity, we began to understand how important that identity is as a part of your real self. Hence, how other people respect you and understand you within a Community is very important.

People who care about being in a Community then will make a special effort to contribute to it and even regulate it.  This is both content creation on one side and moderation on the other. This is the virtous circle—but it isn’t without effort and attention.

I seem to think of it as Community Inspired Content (CIC). CIC is not random, it is complimentary to the Community. People add comments to express something that displays their online persona so they are in fact sharing something of at least marginally value—and on occasion some serious insight. CIC also implies some respect for other members where UGC is more often about screaming really loud. Is CIC the mature version of UGC then?

Net net = CIC is more valuable on-site and should be scalable. If it is relevant, it should also be better to monetize.

My point is this really, if you want to get CIC you need to run your site very differently than if you only want UGC (with a little moderation on the side). UGC works well enough in the traditional make–>push content creation model. Either your commissioned staff “make–>push” content or you get the users to “make–>push” content from their side.  It is one-way with a little feedback in the comments.

CIC I want some on my site!

So how to get CIC rolling then? Well, we are trying to figure that out right now as you can see over at Heritage Key with some of the lessons we picked-up at Rezzable.com. There seem to be some basic drivers worth noting now though.

5 Top CIC Drivers

  • Content-oriented site. CIC is around specific content—ie cool motorcycles, exotic travel. Some domain where people want to learn, interact and share their experiences. Something to do is essential. Check Livestrong.com
  • Quality core. Quality inspires more quality. So you need some commissioned core content that raises the bar. You can pay the Community members btw, which might be a good game plan—if you can get the monetization flowing to keep the cash flowing. But be careful, most people don’t really do it for the money, so the ones that do will also leave when the money is better elsewhere.
  • Star Power. Find some well-known, outspoken people from the domain and get their presence into the mix. Also though, video killed the radio star—so beware false idols and find ways to popularize your native Community members. The biggest stars of Media Convergence have not been discovered yet.
  • Fun Events. You can focus people on something time-based where they can make an impact or just share the experience. Events also deliver the most important online element – meeting new people. A good event will mix a lot of people together if done properly.
  • Reward the right UGC. It could be as simple as sending a note or giving some site points. You could do a lot more—like send members on exotic trips or send them real gifts. Online in the age of google has become impersonal—change that and drive CIC.

The other big issue for CIC is can big brands even begin to be a home for it? Do the people that run a CIC site actually need to be very visible/active on it? Ultimately the web while making somethings scalable, still might be bound by the limits of what people can do—actually that doesn’t seem like too bad a thing!

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