Posts Tagged: virtual


1
Mar 10

Real-Time Social Web Market Size / Stats List

So the question inevitably is just how big is the the future of online, real-time social communities.  “Really big in 2013″ is the the sort of bar napkin answer.  Combine the opportunities of social media with premium content and digital goods to see that this new offering is in the sweet spot of online growth (outside of Search) in next 3 years. More sizing on the overall online market in next few years data below.

Foundry Wall Mural Shoreditch, Feb 26, 2010

Online market continues to expand and will leap into 2013 with mobile, social net and MMO driving innovation online. Search will continue to eat up traditional ad spends.

Key Notes on 2013 Forecasts:

* Mobile web is finally here? maybe! 2013 Gartner guess there will be more mobiles than pc’s by 2013. Screens will still of course be small, but fast access to net and better processors will allow new user experiences and constant contact with online services/content.  Looks like a battle for iTunes massive/dominant marketshare from Nokia, Motorola is on the way also?

* Advertising is diverting more and more from traditional to online–50% seems to be search related. Online advertisers like the transparency to link spend to customer transactions.  But– costs for search are growing rapidly (great for Google of course). Display in rich media/video also is hot for advertisers to get above the noise and have mindshare for early adopters.

* Premium content — via iTunes and paywall are growing rapidly. And high margin (Activision sets 30% margin targets).

* 600 million PCs will be able to play MMOs by 2013 — making PC the dominant access point (source PCGA) despite Mobile growth? Clearly these will need to co-exist and deliver a unified experience across brand.

Growth in advertising/interactive spend online

*$36.7 Billion 2013 up from $15.2 Billion 2009 (BIA/Kelsey via techcrunchies) meanwhile traditional advertising will decrease from $115 Billion 2009 to $108 Billion 2013.

* 2013 $14.3 Billion (from 7.8 2009) in US Display ads = rich media and video pre/post > source Forrester.

* 2013 $2.2 Billion social media (from $0.75 billion in 2009) > source Forrester.

iTunes/other app and premium content sales

from Gartner 18Jan2010:

* $29.5 Billion in 2013 up from $6.2 Billion in 2009.

* 87% of downloads in 2013 still will be free suggesting the “freemium” model is still best way to generate premium content sales as well as generate mobile ad revenues

Mobile Ads

* More mobiles than PCs by 2013 (1.82 vs 1.78 billion) Gartner.

* $3.1 Billion in 2013 (Kelsey via Clickz) of which $2.3 Billion will be search.

Sales for Digital Goods

* $6 Billion by 2013 (source Piper Jaffray via emarketer).  Report also notes that revenues in virtual worlds are dropping, while increasing in online social games

General Trends

* Highlights from Comscore Report via Marketingcharts: on reach/clickthrough: “Even as new capabilities emerge that leverage the “social” value of the medium, this channel already delivers substantial reach for ad campaigns and despite low click-through rates, there is measurable view-through value from these ads.”

* Olympics Viewers Multi-task(Nielsen via marketingcharts)= twitter and facebook while watching events.

* Top Ten Freemium conversions to Paid (source techcrunchies) = 1. Contact members, 2. Access to experts, 3. Storage, 4. Ad-free browsing, 5. Custom domain, 6. Enhanced gameplay, 7. Enhanced support, 8. Member visibility, 9. Networking, 10. Private groups

* Activision Blizzard CEO remarking on $4.28 Billion in  2009 sales from titles like World of Warcraft, Guitar Hero: “Despite these challenging times, in 2010 we remain focused on expanding operating margins by growing our high-margin digital/online revenues…we expect to deliver a year of record net earnings and operating margins and are taking another step towards our long-term objective of operating margins of 30 per cent or more.”

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26
Feb 10

CNN and Across the Websphere: Press Coverage on Heritage Key Virtual Areas

It is one of our great challenge to push virtual areas out to mainstream audiences around the world. One day virtual online will be the interface to the web–but now it needs to find a good way to add value to sites and other media (read more about dead mice and the liberation of the net here). With our new Ancient World in London series and launch of Virtual Stonehenge areas we are starting to feel a little warm from the press and blogsphere! Thanks!

Check links below or just go to our virtual, online, 3D immersive areas and make your own great discoveries now on our opensource-based, opensim grid!

Recent coverage on Heritage Key and our King Tut Virtual area on CNN iDesk –> click to watch it here . It is a nice explanation of the main idea and enthusiasm from presenters is excellent!

(there is an sorta annoying pre-roll add that you can’t skip and opens a new window if you touch it–future of monetization? Force feeding ads?)

Other recent press/blog coverage :

* BBC News: As an interactive community, Heritage Key also allows visitors to join lectures and meet with people from around the world to share and discuss their experiences.

* Easier.com: This immersive adventure is complimented with a media-rich website. So, whether you want to step back in time and see Stonehenge, watch YouTube videos on your iPhone

* Tech Radar: a mainstream application of a once niche feature that reminds us why we all thought it was such a good idea.

* Iggys Blog: Improved Avatars and Navigation

* Virtual Learning Blog: I’ll definitely be back to King Tut Virtual! I have a classroom of 2nd graders who study ancient Egypt every year. This…will be a lasting resource for the future!

* Vorticism blog: I was therefore thrilled yesterday to discover Heritage Key

* PocketLint — Sorry no Spinal Tap at Virtual Stonehenge (but that is a good idea!)

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8
Jan 10

Content Co-Creation First Program is Ancient World in London

We are pleased to advise that we have our first content co-creation and web event series signed-up and underway = Ancient World in London. It is a time-based, online/virtual/mobile/live series that will inspire people to make their own discoveries of the history that makes London one of the world’s great cities. More info here and the micro-site is here.  We think this first program will be the shape of things to come more and more for making online communities relevant and engaging. (more about the benefits for co-creation here). We think this is one way to deal with free content to users and also help getting brands above the noise on the web. In addition to monetization it will also help us generate new traffic.

cleopatra's needle 08

Our web-oriented event and content series -- the Ancient World in London -- will run for 3 months. It is an example of how online communities to use a broad mix of media and tools to create new, popular content.

The Community Challenge

I don’t expect that just because we will make more web content and tools that those efforts alone will generate meaningful community effect. We will need to meet people live and mix events and contests into the action the online content. Part of our mission with Heritage Key is to make history/archeology more accessible and allow people to participate (somehow).

Visitors will be invited to join:

  • Contest and Quests in London and in new 3d online virtual areas — and of course win cool prizes
  • Contribute articles, images, video clips (and get paid a little)
  • Attend lectures, discussions
  • Help us complete a massive listing of places, artefacts, key people, timeline events and publications
  • Share their ideas on good tours of London

Getting the balance between local London and sharing that online = globally will require attention. We are also excited about the Grand Finale event which will be live in London and webcasted/virtual simulcasted. It will be an ancient world costume party.

The content will be hosted using our Rezzable Real-time Community Platform which is comprised mainly of Drupal and Opensim plus a bunch of code of our own. More about our tech here.

Event Partners Still Needed

We have the main sponsor in place, but still are looking for Event Partners to support events and offer relevant prizes or services to the events/content series. If you might be interested please drop us an email at info@rezzable.com. It should be a great opportunity for a range of companies that might be interested in understanding more about the social web, online video and virtual 3D online.

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4
Dec 09

Is Virtual Online Interesting to Mainstream Web Users

There of course is a huge amount of curiosity relating to virtual worlds and online, immersive experiences from people that are not actual users (yet). We still believe that the community is the heart of the matter and that the virtual, online needs to add value to that.  The community needs to engage and then the virtual is a place to do something relevant.

Burial Chamber and Wall Paintings KV62 at King Tut Virtual

Visit King Tut's Tomb online now and make your own discovery of the most amazing artefacts ever discovered.

Tech Radar did a nice little piece on Heritage Key recently saying:

It’s a mainstream application of a once niche feature that reminds us why we all thought it was such a good idea. While Heritage Key is predominantly an educational website aimed at amateur historians and fans of archaeology, its heart is the 3D virtual exhibit.

They hit the key point really here, about what will bring virtual online to mainstream users.  At the core of any community-site there must be something to do and for Heritage Key that is about exploring and understanding more about ancient world places.  The virtual online experience will give people a great insight into places, artefacts and the overall history.  Virtual Tourism is becoming an interesting area also. It allows for a better visit or give a sense of place you may never have the chance to really go to. When people GoVirtual they will also meet other explorers and then the real-time social interaction kicks in.

Dinah Greek commented about Heritage Key for Computing.co.uk:

An interactive website devoted to historical studies offers visitors more than the chance to explore ancient civilisations using historical recreations.Wonderful those these 3D reconstructions are, the Heritage Keysite also offers people the chance to join live online lectures, ask questions and join forums where they can meet like-minded people.

Dave Bailey in his write-up about us asked a question more about how virtual online can be used by CIOs in future:

So the question for businesses is how big is the opportunity to monetise commercial web sites by introducing a virtual world of online activity?

UK firm Rezzable is one company pushing the boundaries of virtual world technology, both technically and in identifying how such a business model could work.

King Tutankhamun's Alabaster Perfume Vase from Burial Chamber

virtual online environments can deliver high photo-realistic objects and immersive activities now.

What are some of the issues blocking mainstream adoption for online virtual experiences?

So why isn’t everyone with a computer and good broadband trying out a virtual online experience? Well, they are doing other stuff online that sucks-up a lot (maybe too much even) of their time. More specifically there are some issues in the way:

  • Lack of quality 3D content – 2.5D just isn’t good enough for non-kids. We think there are some interesting changes in flow now that will make it easier/faster to create photo-realistic content that can be streamed online. Watch Unity. Watch for the SL mesh viewer. Watch Web Alive.
  • Variety — one thing that SL sorta has right is the way in which you can zap between different experiences. People don’t want to have to log-in/out and remake their accounts just to look at something for a quick blast. We are looking at this issue now and expect to have a good enough solution to move between our grids = Rezzable and Heritage Key with one identity and consistent avatar. Once this is in place we can extend to other grids.
  • Something fun enough to do – We have released King Tut Virtual on our OpenSim-based grid and in general someone can wander around for 1-2 hours checking out some of the most amazing objects ever discovered. They can be seen in incredible detail. But we also think mainstream users and gamers need more goal oriented activities, like quests or contests.  Our new work on Stonehenge Virtual is starting to address this, but I think there is still a long way to get the mix of realistic content and activities right.
  • The Avatars are not good enough — sure they move around in a jerky way that actually you can get used to. But the avatars are not the online proxy for real people ye. Mainly they are not expressive enough or smart enough to do stuff.
  • Tech Stack is still unstable — it has gotten dramatically better, but we still suffer from random crashes and lag and generally high enough levels to exhaust enthusiasts. It seems clear though how to make the tech work better. It will just need focused work to improve key things like physics, viewer, scripting. See my OpenSim issues list here.

Visit King Tut online here.

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