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	<title>Comments on: Top 10 OpenSim Issues and Performance Update</title>
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	<description>developing real-time, online communities</description>
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		<title>By: Educare Enideas</title>
		<link>http://rezzable.net/web2-0/top-10-opensim-issues-and-performance-update/comment-page-1/#comment-1570</link>
		<dc:creator>Educare Enideas</dc:creator>
		<pubDate>Wed, 30 Jun 2010 07:41:27 +0000</pubDate>
		<guid isPermaLink="false">http://rezzable.net/?p=125#comment-1570</guid>
		<description>I&#039;m in the process of building an online learning environment for my students.  The plan is to take them through a rough Plato&#039;s cave into an Intelligible Realm with info on Digital Identity, Study Skills,  etc.  You get the idea.  Because I teach algebra and reading, there will also be areas for those specialties.  

As mentioned above by Jon, I don&#039;t want currency, but I do want reward points.  I would love to have voice for inworld presentations as well as student-teacher meetings.  I&#039;ve recently experienced a couple of chaotic days when a rock slide separated me from my classroom.  I met the math classes on Eluminate and had a disasterous time trying to get the reading classes into Teleplace.  (No negatives on them.  They were as helpful as they could be under the circumstances by setting up quick and dirty demo accounts.)  The ability to meet inworld and do math exercises or discuss readings would have saved on asperin (and a couple of shots of Sambuca).

That said, the lack of a truly functioning whiteboard and consistent streaming media (if I could get it to work at all) make me want to cry.  There are display tools in SL that I could afford--heck, some of them are free--but I can&#039;t get them to ReactionGrid.

For many reasons, cost among them, I don&#039;t want to build in SL.  I do, however, miss some of the conveniences and the pool of resources from which to pull.

Lastly, I wonder about the Web Browser viewer.  I walked through the Heritage display and was impressed with the graphics.  There were some problems with movement, but then I realized it didn&#039;t like being forced before full download.  This took quite a few minutes on my old, abused computer.

Are there plans to let people make connections in these widgets to other opensim grids?   Here is my fantasy: medium-sized parcels that display class notes, embedded MATH.TV videos, and a couple of functioning whiteboards--all of this sweetly embedded in my moodle class pages.

To Gord,

The only way I&#039;ve found of having a whiteboard inworld is by using something like Scribblar or Dabbleboard (I think), opening a media window to display the website, making changes to the board, saving the image file, which is already linked as a texture on the prim.  Whew.  Check out Kindlelab.  They explain it better than I.  As for media presentations, I&#039;m still struggling with that one myself and would welcome advice from others.

______________________
A wise person can communicate in very few words--but not at 1:30 a.m.  Sorry for the babble.</description>
		<content:encoded><![CDATA[<p>I&#8217;m in the process of building an online learning environment for my students.  The plan is to take them through a rough Plato&#8217;s cave into an Intelligible Realm with info on Digital Identity, Study Skills,  etc.  You get the idea.  Because I teach algebra and reading, there will also be areas for those specialties.  </p>
<p>As mentioned above by Jon, I don&#8217;t want currency, but I do want reward points.  I would love to have voice for inworld presentations as well as student-teacher meetings.  I&#8217;ve recently experienced a couple of chaotic days when a rock slide separated me from my classroom.  I met the math classes on Eluminate and had a disasterous time trying to get the reading classes into Teleplace.  (No negatives on them.  They were as helpful as they could be under the circumstances by setting up quick and dirty demo accounts.)  The ability to meet inworld and do math exercises or discuss readings would have saved on asperin (and a couple of shots of Sambuca).</p>
<p>That said, the lack of a truly functioning whiteboard and consistent streaming media (if I could get it to work at all) make me want to cry.  There are display tools in SL that I could afford&#8211;heck, some of them are free&#8211;but I can&#8217;t get them to ReactionGrid.</p>
<p>For many reasons, cost among them, I don&#8217;t want to build in SL.  I do, however, miss some of the conveniences and the pool of resources from which to pull.</p>
<p>Lastly, I wonder about the Web Browser viewer.  I walked through the Heritage display and was impressed with the graphics.  There were some problems with movement, but then I realized it didn&#8217;t like being forced before full download.  This took quite a few minutes on my old, abused computer.</p>
<p>Are there plans to let people make connections in these widgets to other opensim grids?   Here is my fantasy: medium-sized parcels that display class notes, embedded MATH.TV videos, and a couple of functioning whiteboards&#8211;all of this sweetly embedded in my moodle class pages.</p>
<p>To Gord,</p>
<p>The only way I&#8217;ve found of having a whiteboard inworld is by using something like Scribblar or Dabbleboard (I think), opening a media window to display the website, making changes to the board, saving the image file, which is already linked as a texture on the prim.  Whew.  Check out Kindlelab.  They explain it better than I.  As for media presentations, I&#8217;m still struggling with that one myself and would welcome advice from others.</p>
<p>______________________<br />
A wise person can communicate in very few words&#8211;but not at 1:30 a.m.  Sorry for the babble.</p>
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		<title>By: Gord Holden</title>
		<link>http://rezzable.net/web2-0/top-10-opensim-issues-and-performance-update/comment-page-1/#comment-1532</link>
		<dc:creator>Gord Holden</dc:creator>
		<pubDate>Wed, 09 Jun 2010 22:52:08 +0000</pubDate>
		<guid isPermaLink="false">http://rezzable.net/?p=125#comment-1532</guid>
		<description>We are exploring the use of OpenSim as a virtual environment for our students to do some project-based learning. An example might be to rebuild a Greek island with temples, an agora, etc. Visitors would come through and get information about the infrastructure and culture by clicking on predetermined objects to bring up multi-media presentations (that all could see at once, or....). Is this possible? Could we build a classroom/school for our distance students to attend virtually? Could a smartboard/whiteboard setup be integrated into the classroom. If anyone can give a expert response to these questions this could help save up a lot of time and money and would be greatly appreciated.

Thanks!</description>
		<content:encoded><![CDATA[<p>We are exploring the use of OpenSim as a virtual environment for our students to do some project-based learning. An example might be to rebuild a Greek island with temples, an agora, etc. Visitors would come through and get information about the infrastructure and culture by clicking on predetermined objects to bring up multi-media presentations (that all could see at once, or&#8230;.). Is this possible? Could we build a classroom/school for our distance students to attend virtually? Could a smartboard/whiteboard setup be integrated into the classroom. If anyone can give a expert response to these questions this could help save up a lot of time and money and would be greatly appreciated.</p>
<p>Thanks!</p>
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		<title>By: 10top</title>
		<link>http://rezzable.net/web2-0/top-10-opensim-issues-and-performance-update/comment-page-1/#comment-1353</link>
		<dc:creator>10top</dc:creator>
		<pubDate>Thu, 11 Mar 2010 00:18:41 +0000</pubDate>
		<guid isPermaLink="false">http://rezzable.net/?p=125#comment-1353</guid>
		<description>I enjoyed reading your interesting yet very informative insights. I am looking forward to reading more of your most recent articles and blogs. :D  -10top</description>
		<content:encoded><![CDATA[<p>I enjoyed reading your interesting yet very informative insights. I am looking forward to reading more of your most recent articles and blogs. <img src='http://rezzable.net/wp-includes/images/smilies/icon_biggrin.gif' alt=':D' class='wp-smiley' />   -10top</p>
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		<title>By: Is Virtual Online Interesting to Mainstream Web Users &#171; Rezzable Productions</title>
		<link>http://rezzable.net/web2-0/top-10-opensim-issues-and-performance-update/comment-page-1/#comment-514</link>
		<dc:creator>Is Virtual Online Interesting to Mainstream Web Users &#171; Rezzable Productions</dc:creator>
		<pubDate>Fri, 04 Dec 2009 13:57:18 +0000</pubDate>
		<guid isPermaLink="false">http://rezzable.net/?p=125#comment-514</guid>
		<description>[...] Tech Stack is still unstable &#8212; it has gotten dramatically better, but we still suffer from random crashes and lag and generally high enough levels to exhaust enthusiasts. It seems clear though how to make the tech work better. It will just need focused work to improve key things like physics, viewer, scripting. See my OpenSim issues list here. [...]</description>
		<content:encoded><![CDATA[<p>[...] Tech Stack is still unstable &#8212; it has gotten dramatically better, but we still suffer from random crashes and lag and generally high enough levels to exhaust enthusiasts. It seems clear though how to make the tech work better. It will just need focused work to improve key things like physics, viewer, scripting. See my OpenSim issues list here. [...]</p>
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		<title>By: Eduardo Valencia</title>
		<link>http://rezzable.net/web2-0/top-10-opensim-issues-and-performance-update/comment-page-1/#comment-78</link>
		<dc:creator>Eduardo Valencia</dc:creator>
		<pubDate>Fri, 06 Nov 2009 10:02:21 +0000</pubDate>
		<guid isPermaLink="false">http://rezzable.net/?p=125#comment-78</guid>
		<description>We are just beginning with the mumble integration. Sensations till now very good. Sharing more info soon.</description>
		<content:encoded><![CDATA[<p>We are just beginning with the mumble integration. Sensations till now very good. Sharing more info soon.</p>
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		<title>By: Jon</title>
		<link>http://rezzable.net/web2-0/top-10-opensim-issues-and-performance-update/comment-page-1/#comment-72</link>
		<dc:creator>Jon</dc:creator>
		<pubDate>Wed, 04 Nov 2009 13:09:31 +0000</pubDate>
		<guid isPermaLink="false">http://rezzable.net/?p=125#comment-72</guid>
		<description>Mumble ( http://mumble.sourceforge.net/ ) -- hadn&#039;t heard of that one. Will check it out. We agree on the money bit, but also think that &quot;points&quot; will be very useful in learning/questing environments. We have an interesting education project now that uses a HUD to collect points and load back to our Drupal user account. We will be able to share more about that soon.</description>
		<content:encoded><![CDATA[<p>Mumble ( <a href="http://mumble.sourceforge.net/" rel="nofollow">http://mumble.sourceforge.net/</a> ) &#8212; hadn&#8217;t heard of that one. Will check it out. We agree on the money bit, but also think that &#8220;points&#8221; will be very useful in learning/questing environments. We have an interesting education project now that uses a HUD to collect points and load back to our Drupal user account. We will be able to share more about that soon.</p>
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		<title>By: Dot, Second Life para Empresas &#187; Blog Archive &#187; On &#8220;Top 10 OpenSim Issues and Performance Update&#8221;</title>
		<link>http://rezzable.net/web2-0/top-10-opensim-issues-and-performance-update/comment-page-1/#comment-71</link>
		<dc:creator>Dot, Second Life para Empresas &#187; Blog Archive &#187; On &#8220;Top 10 OpenSim Issues and Performance Update&#8221;</dc:creator>
		<pubDate>Wed, 04 Nov 2009 12:24:52 +0000</pubDate>
		<guid isPermaLink="false">http://rezzable.net/?p=125#comment-71</guid>
		<description>[...] a post on Rezzable, Jon Himmoff makes a critical review of his one year experience with Open [...]</description>
		<content:encoded><![CDATA[<p>[...] a post on Rezzable, Jon Himmoff makes a critical review of his one year experience with Open [...]</p>
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		<title>By: Dot, Second Life para Empresas &#187; Blog Archive &#187; Comentario sobre el post de “Los 10 problemas de OpenSim” de Rezzable</title>
		<link>http://rezzable.net/web2-0/top-10-opensim-issues-and-performance-update/comment-page-1/#comment-70</link>
		<dc:creator>Dot, Second Life para Empresas &#187; Blog Archive &#187; Comentario sobre el post de “Los 10 problemas de OpenSim” de Rezzable</dc:creator>
		<pubDate>Wed, 04 Nov 2009 11:46:10 +0000</pubDate>
		<guid isPermaLink="false">http://rezzable.net/?p=125#comment-70</guid>
		<description>[...] un post en Rezzable Jon Himmoff hace un repaso crítico de su experiencia con OpenSim durante un [...]</description>
		<content:encoded><![CDATA[<p>[...] un post en Rezzable Jon Himmoff hace un repaso crítico de su experiencia con OpenSim durante un [...]</p>
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		<title>By: Eduardo Valencia</title>
		<link>http://rezzable.net/web2-0/top-10-opensim-issues-and-performance-update/comment-page-1/#comment-69</link>
		<dc:creator>Eduardo Valencia</dc:creator>
		<pubDate>Wed, 04 Nov 2009 10:54:36 +0000</pubDate>
		<guid isPermaLink="false">http://rezzable.net/?p=125#comment-69</guid>
		<description>Thanks a lot for your post, I find it complete and accurate. 

Just two short comments. We work on developing virtual worlds for businesses and institutions. Mostly education and training. 


In our approach to OpenSim, the development of a currency like the Linden Dollar is not necessary. In fact the entire system of buying and selling that works in Second Life now creates more noise than benefits for our learning orientation.  

Voice, on the other hand, is a priority for us. In fact it is one of the areas where we work harder. Having fought a long time against Asterix and FreeSwitch (open source), Teamspeak and Vivoice (proprietary), our job now is to integrate Mumble (open source), which provides high quality sound, positional audio features and could arguably hacked into activating Lip Sync.</description>
		<content:encoded><![CDATA[<p>Thanks a lot for your post, I find it complete and accurate. </p>
<p>Just two short comments. We work on developing virtual worlds for businesses and institutions. Mostly education and training. </p>
<p>In our approach to OpenSim, the development of a currency like the Linden Dollar is not necessary. In fact the entire system of buying and selling that works in Second Life now creates more noise than benefits for our learning orientation.  </p>
<p>Voice, on the other hand, is a priority for us. In fact it is one of the areas where we work harder. Having fought a long time against Asterix and FreeSwitch (open source), Teamspeak and Vivoice (proprietary), our job now is to integrate Mumble (open source), which provides high quality sound, positional audio features and could arguably hacked into activating Lip Sync.</p>
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		<title>By: Tracy Welles</title>
		<link>http://rezzable.net/web2-0/top-10-opensim-issues-and-performance-update/comment-page-1/#comment-61</link>
		<dc:creator>Tracy Welles</dc:creator>
		<pubDate>Fri, 30 Oct 2009 08:49:43 +0000</pubDate>
		<guid isPermaLink="false">http://rezzable.net/?p=125#comment-61</guid>
		<description>I can agree with much of what you write, but as I&#039;ve worked with opensimulator for two years or better, it&#039;s my opinion that the overall achievement has been astounding. Not sure if you tried some of the very first code that was presented, but one thing is for certain, we are no longer there.

I think much of the issue itself is we all come into this with numerous years within SL. And to put it as it was told me, Opensimulator was never meant to be an SL clone. While I myself just always desired a stable and less buggy SL, many believe that Opensimulator is supposed to duplicate in it&#039;s entirety the functionality of SL.

I&#039;m not sure the stance still holds true of what I was told a couple years ago when discussing opensimulator and SL with developers. But at that time, it was &quot;explicitly&quot; stated that Opensimulator was not to become an SL clone software.

Personally, other than stability and being able to use all the LSL functionality, I wouldn&#039;t be all that concerned with in-world currency systems etc...  I think much of what we see would be better off done in modules and additions than to be part of core. I&#039;m not a fan of voice either. I think the chat does well. The permissions system is a grey goo area in itself. Once the stance is taken that a permission system need be in place that is the equiv of what you have with SL, then the position that if it didn&#039;t work perfectly would be of a security issue. My belief in the matter is it would be better off without any permissions system due to the technical issues involved with supplying one that &quot;really works&quot;.

Not even two years ago people were rezzing items into thin air, and losing whole builds under the sims in SL. 0.0.0 bug if you remember correctly.  I&#039;ve yet to have either one of these issues happen in Opensimulator.

Tracy</description>
		<content:encoded><![CDATA[<p>I can agree with much of what you write, but as I&#8217;ve worked with opensimulator for two years or better, it&#8217;s my opinion that the overall achievement has been astounding. Not sure if you tried some of the very first code that was presented, but one thing is for certain, we are no longer there.</p>
<p>I think much of the issue itself is we all come into this with numerous years within SL. And to put it as it was told me, Opensimulator was never meant to be an SL clone. While I myself just always desired a stable and less buggy SL, many believe that Opensimulator is supposed to duplicate in it&#8217;s entirety the functionality of SL.</p>
<p>I&#8217;m not sure the stance still holds true of what I was told a couple years ago when discussing opensimulator and SL with developers. But at that time, it was &#8220;explicitly&#8221; stated that Opensimulator was not to become an SL clone software.</p>
<p>Personally, other than stability and being able to use all the LSL functionality, I wouldn&#8217;t be all that concerned with in-world currency systems etc&#8230;  I think much of what we see would be better off done in modules and additions than to be part of core. I&#8217;m not a fan of voice either. I think the chat does well. The permissions system is a grey goo area in itself. Once the stance is taken that a permission system need be in place that is the equiv of what you have with SL, then the position that if it didn&#8217;t work perfectly would be of a security issue. My belief in the matter is it would be better off without any permissions system due to the technical issues involved with supplying one that &#8220;really works&#8221;.</p>
<p>Not even two years ago people were rezzing items into thin air, and losing whole builds under the sims in SL. 0.0.0 bug if you remember correctly.  I&#8217;ve yet to have either one of these issues happen in Opensimulator.</p>
<p>Tracy</p>
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